
- #PORTAL RELOADED TRIGGER BUG SERIAL NUMBER#
- #PORTAL RELOADED TRIGGER BUG UPDATE#
- #PORTAL RELOADED TRIGGER BUG DRIVER#
load stat counter data after config exec.fix portal gun linkage ID detection for sar_portalgun_hud etc.prevent sar_fast_load_preset errors in P2SM.
handle portals correctly in sar_teleport.better error message for input release duration in TAS scripts.show correct line numbers in TAS parse errors.prevent chat spam after leaving splitscreen.output color codes correctly in sar_ihud_modify.move ghost name tags down when model ducks.default sar_render_shutter_angle to 360.continuous mode for sar_hud_groundframes.
#PORTAL RELOADED TRIGGER BUG UPDATE#
show toast after successful update before game exist.internal changes to demo data injection.improvements to sar_quickhud and sar_crosshair.
#PORTAL RELOADED TRIGGER BUG SERIAL NUMBER#
show serial number in entity list commands. replace ghost_name_font with ghost_name_font_size. autoaim ent functionality for TAS autoaim tool. tools-only framebulks ( tick>tools) in TAS parser.
version line in TAS scripts, including various fixes in newer version (latest is version 6).teleport to current trace bbox tick with -1.use translated tick numbers for sar_trace_bbox_at.
sar_hud_trace and sar_trace_dump to view detailed info about trace tick. replace sar_trace_font with sar_trace_font_size. allow expanding sar_function args above index 9. sar_function multi-arg expansion operator. Open developer console and enter plugin_load sar. Place the binary into the game folder e.g. I was too lazy to make it a cond, and this way you can I guess simulate being on different OS by changing the svar? I solemnly swear I ~~will~~ won't use this in config+++ frickery, no harm whatsoever in adding it :)) Likewise for exact string matching something including a whitespace char, etc It's now far simpler to, for example, existence check svars, just have svar_set blank "" and cond ?var=?blank "it's blank". var:variable works on RHS of string comparisons. ?variable shorthand for var:variable, removes need for breakset. Cond string comparison refactor - all flavors (map, prev_map, game, var:) use one value. Cond bugs fixed and now more verbose errors. Expansions are no longer capped at 9 arguments. Expands to number of arguments (0 for sar_expand) Expands to all args after and including arg x. #PORTAL RELOADED TRIGGER BUG DRIVER#
GPU Driver Name: NVIDIA Corporation (NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2) 4.6.0 NVIDIA 495.44įeel free to ask for further information if needed. I ran the game with SAR 1.12.4 which worked perfectlyĮDIT: I went through every pre-release of 1.12.5 and isolated that the problem lies somewhere between 1.12.5-pre7 and 1.12.5-pre8 since pre7 works fine and pre8 crashes as described above Game process removed: AppID 620 "gamemoderun mangohud /home/trojaner/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=620 - '/home/trojaner/.local/share/Steam/steamapps/common/Portal 2/portal2.sh' -game portal2 -steam", ProcID 8561 home/trojaner/.local/share/Steam/steamapps/common/Portal 2/portal2.sh: line 51: 8561 Aborted (core dumped) $ " " Pid 8613 != 8612, skipping destruction (fork without exec?) What(): filesystem error: cannot increment recursive directory iterator: Value too large for defined data typeĮRROR: ld.so: object '/home/trojaner/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.ĮRROR: ld.so: object 'libMangoHud.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.Ĭrash_20220102220001_2.dmp: Uploading dump (out-of-process)Ĭrash_20220102220001_2.dmp: Finished uploading minidump (out-of-process): success = yesĬrash_20220102220001_2.dmp: response: Discarded=1Ĭrash_20220102220001_2.dmp: file ''/tmp/dumps/crash_20220102220001_2.dmp'', upload yes: ''Discarded=1'' My launch options are gamemoderun mangohud %command% and when running Steam via command line, it outputs the following when Portal 2 crashes: terminate called after throwing an instance of 'std::filesystem::_cxx11::filesystem_error' Upon executing plugin_load sar, Portal 2 instantly crashes.