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The yellow color is quite predominant on 2fort invasion on Blu, as it happens to be the hazard/quarantine color but also to the complimentary color for the Blu's team (orange for the red team). The quarantine needed to feel a bit intrusive and improvised as an emergency, its messy but there's signs of Blu trying to clean up the mess, a lot of plastic materials were used to denote the "sterile" environment from the quarantine props to further accentuate the BLU's industrial and clinical character. The new visuals introduced would have to fit the team's style, Blu team uses greys, blue and yellow colors, metallic materials, cylindrical and sharp shapes, concrete and metal, its a cold aesthetic and an industrial one everything is tidy in BLU's base, the reaction from the BLUto a foreign component (the aliens) would be systematic and clinical, so they would go in quarantine as it keeps the cold and clean aesthetic and a more serious tone. The idea stemming from "how would each team react to the beginning of the alien invasion", 2fort is a great setting for this, as there is already a clear conflict between two teams and bases/locations, introducing a new conflict and telling a story visually of how each team would react was the focus for this map, as it’s an introduction for the invasion theme. The map also offers exterior and interiors, has great contrast with the opposition of the teams clearly defined by the bases facing one another and the objective of stealing one another intelligence briefcase. The new models would have to fit with the original's map's visuals while being distinguishable, we planned to make models to go over the original's map geometry, it wasn't about placing modular props or applying pre-made textures since the map already had that.ĢFort was picked because it was varied in its environment, it's an iconic and a classic map, in terms of gameplay it's different as it has versatility which you don't see as much in more recent maps, in my personal opinion it's by far one of the best and most detailed art passes in the game which defines the game's original artstyle best, everyone knows 2fort.
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Although I wouldn't call this an artpass since we were not building from a blank canvas (blank map layout) nor using existing textures and props pre-made by Valve which define the TF2 artstyle, instead the focus was on designing new visuals that should blend and fit with the original map and artstyle/artpass.
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We weren't expecting to have to do an artpass as we expected Valve to pick maps from the mapping contest, but instead they asked to first do one or two map artpasses, we took advantage of this to introduce the story of the invasion visually. Were you expecting Valve to offer it this time? This isn't the first time an artpass has been part of an update. Ronin and I built the alien props set prior to the artpass being suggested by Valve, then I did the concept art for the artpass and Ronin modelled the the props for the blu laboratory, I made the red laboratory, destruction/crash sites and quarantine props, Freeflow, Void and Retro made posters which are all around the map, specific posters for the blu labs and some of which were used the teaser prior to release and Chaofanatic made the wonderful particles for 2fort. How many people were on the Team? How did you assign roles? The following is his own words about how he put the 2fort map together, Other possible maps that could have been redesigned and his work on the Trailer.
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After INVASION had been released and seen by the world, Bang! was kind enough to give us an interview about the work he did on the INVASION update.
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